Tethering: A Quirky Conundrum

•January 22, 2012 • Leave a Comment

http://www.pcworld.com/article/248528/tethering_a_quirky_conundrum.html#tk.nl_bdx_h_crawl

Tethering: A Quirky Conundrum

Using your phone for a computer connection is very expensive, or it’s free — depending on your carrier; and it could change.

By Kevin Purdy Jan 22, 2012 7:21 AM
It’s a weird thing, a service that’s either free or $50. But the way today’s wireless customers are expected to pay for data plans today, that’s how it stands for anyone who wants to use their phone to connect a laptop or another device to the web.
That connection is usually termed as either “tethering” when it involves a cable connection between phone and laptop, and as a “hotspot” when the device creates a very small Wi-Fi access point that multiple devices can connect to wirelessly. To anyone who’s had to pay painful ransoms for working Wi-Fi at a hotel or airport, or found their coffee shop’s connection unusably bogged down, this sounds like a nice little preparedness tool. (See “Wi-Fi Tethering 101: Use a Smartphone as a Mobile Hotspot.”)
And it is, but if you want to “officially” tether your phone, it’s going to cost you. Under AT&T’s newest data pricing, you have to purchase the most expensive plan, $50 per 5 GB per month. Sprint charges $29.99 per month for Sprint Mobile Hotspot, which is capped at 5 GB per month, and Verizon hotspot plans include a 4 GB monthly offering for $50.

T-Mobile, on the other hand, is, according to what looks like leaked internal memos, bundling hotspot service with its unlimited 4G data plans, beginning January 25. It’s cited as a potential tool for salespeople to push a customer on the fence and weighing data costs toward the fourth-place network. But then again, how many customers are really aware that tethering and hotspots are even available, and what they offer?

I couldn’t find any research or studies showing tethering or hotspot use in searches of Google News and a private research database (but if you’ve found a good study or survey, leave a comment here and I’ll update the post). Informally, among friends and contacts, the only folks who know about tethering know two things about it: it’s expensive if you pay for it, and that there are many ways to avoid paying for it.

One of the biggest reasons, if not perhaps the biggest reason, that owners of Android and iPhone phones “root” or “jailbreak” their device to install custom firmware and operating systems is so they can install unofficial tethering and hotspot services. Perhaps the most popular unofficial system, CyanogenMod, is at the point where it not only pushes Google to offer some of its features in their official Android builds, but is considering its own Android app store, to provide apps like ClockworkMod Tether.
The main pitch for ClockworkMod Tether is that it uses a bit of Android development know-how to pass your cellular connection along to a Windows, Mac, or Linux system without, supposedly, your carrier being able to notice the conversion taking place. Carriers have, in the past, shown that they can see exactly what customers are doing when they plug into their phone, whether by simply blocking the effort and showing a warning, or going a bit further and automatically adding a tethering plan to a customer’s service plan.. Some carriers have exerted their influence to make unofficial tethering apps unavailable to their customers in the Android Market, while Google, in its own line of Nexus devices, makes tethering and hotspots a built-in feature.
Using official or unofficial tethering apps, the connection is almost never as fast as it would be on just the device alone, especially when it comes to looking up new sites and searching. Nobody looks or feels in control when they have to fumble with two devices connected by a cord. And when you make a phone or tablet into a straight-up data pipeline, the battery life is about as good as if you were using it as a space heater. But a certain set of users will always want a backup plan, and the phone is the best one most of us have.

Processors: Wha…

•January 2, 2012 • Leave a Comment

Processors: What to Expect From CPUs in 2012

What does the future hold for processors? We expect more speed and less power consumption, lurking behind unassuming code names such as Ivy Bridge, Piledriver, and Tegra 3.

By Nate Ralph

Dec 27, 2011 6:00 PM

 

As the brains of most every modern computing gadget, the central processing unit or CPU is an indispensable part of every desktop, laptop, phone, or tablet. The processor crunches the numbers and assigns the tasks, and it’s one of the chief pieces of hardware that determine how thick your laptop is or how long your phone’s battery will last. Every year, these slabs of silicon get smaller, stronger, and more energy-efficient. That’s good news for gadget mavens, as devices become faster, lighter, and generally more impressive as a result. Next year will be no exception. In this article, I’ll look at what’s expected from Intel, AMD, and Nvidia. It’s a bit too soon to tell how things will shake out–expect big announcements from the CES tech trade show in January–but I’ll try to fill in some of the blanks.

Crossing the Sandy Bridge

In the desktop and laptop markets, there are two major players: Intel and AMD. Of the two, Intel has gained more traction this year, bringing a number of powerful, popular components to market–with the promise of much more to come in the next year. http://www.pcworld.com/printable/article/id,246688/printable.html  

http://www.scirra.com/

•December 11, 2011 • Leave a Comment

25 July 2011HTML5 vs Flash:

 

why HTML5 will overtake FlashConstruct 2 is our brand new HTML5 game creator. One question that we keep getting asked is: why did we choose HTML5? Construct Classic (the predecessor to Construct 2) exported solely to Windows EXE desktop games. Why did we make such a big sideways step into the world of HTML5? Lots of people have said HTML5 will “kill” Flash, but it has far too large a footprint to be easily wiped out. However games, banners, apps and possibly video – the things Flash is famous for – can be done better in HTML5. We think this will leave Flash useful for only a few cases which HTML5 doesn’t cover. Here’s why.Firstly, let’s think about market reach. HTML5 has undoubtedly the biggest potential market reach of any platform. Desktop browsers today across all major operating systems have great HTML5 support. Mobiles are headed the same way, with fast canvas performance in iOS 5 and javascript engines always improving. HTML5 is an open standard so all manufacturers can support it. There’s no need to wait for Adobe to reluctantly come out with late Linux or 64-bit versions of Flash – browser developers can get right on it themselves. There’s no worry over Flash being particularly slow or badly supported on one platform – the browser makers can do it. HTML5 is not vulnerable to the whims of one corporation. It’s an open standard.Secondly, Apple famously don’t support Flash. Not only does this actually mean Flash doesn’t run everywhere any more, but it’s a massive vote of no-confidence. Flash isn’t without its problems. According to Steve Jobs, it can be difficult to use on touch devices, slow, battery-draining and insecure. So to cover all platforms, if we chose Flash, we’d then have to write a separate iOS runtime. That’s a huge amount of wasted effort for a small startup like ours. It also creates problems for users – there will surely be differences between platforms that end up causing headaches. HTML5 just works everywhere, thanks to excellent standards compliance in modern browsers. It’s Sun’s “write once, run anywhere” dream finally realised – sadly for them, it’s not Java :) So HTML5 is like a lightweight, better supported, faster and open version of Flash. It runs natively in the browser rather than through a plugin controlled by a corporation. So what’s in Flash’s favour?Flash does have a gigantic web footprint. It’s been around since 1996 and for a long time was considered the de-facto technology to use for dynamic content. There are tens of thousands of websites that have used Flash extensively and will continue to do so, because changing it is difficult and expensive. Flash is here to stay and will probably still be around for many more years.Flash has good audio and video support. There’s still a tricky situation in HTML5 since browsers all support different combinations of audio and video formats (also discussed in our HTML5 audio formats entry). However, providing you convert audio and video to multiple formats, you can still get complete coverage in HTML5. That’s something Construct 2 will help you with.Flash, apart from iOS, has nearly complete browser support. However, as we mentioned earlier, the latest browsers support it excellently. It’s only a matter of time until HTML5 is just as widely supported.Flash has mature tools. Adobe’s Flash Builder and other tools are powerful and well-supported. HTML5 content can be written in Javascript and HTML. However, without specialist tools, it’s still more difficult to rewrite Flash content in HTML5. Adobe’s tools are also much more expensive than Construct 2 will be.That’s where Construct 2 comes in. It’s the HTML5 editor. We’re aiming to allow you to make all those things Flash is famous for – games, banners and apps – for HTML5, quickly and easily, in a great editor. While Flash has a huge footprint, HTML5 is the better platform, and web developers all over the world are looking for ways to ditch Flash and use HTML5 instead. Construct 2 will make that easier for them. Rather than cling to a dieing platform, we’re looking to the future.What’s left for Flash? HTML5 does games, banners and apps better. Flash might still see some use in video, while browser makers battle over codec support. However, YouTube are already running a HTML5 video beta. Many other video sites have similar projects. Will Flash really have a video monopoly for that long? Flash lets you access webcam and microphone. Is that really such a large market? Adobe may add some more features to try and keep Flash going. Will those features really be necessary, given HTML5 seems to be able to do just fine? Even Adobe are starting to support HTML5 with their tools, such as the early ‘Wallaby’ Flash-to-HTML5 converter. Maybe even they realise HTML5 is the future!So, sooner or later, HTML5 will do everything Flash does, but better. To us it’s a no-brainer. Supporting Flash is jumping on board a sinking ship. It may be sinking slowly, but it is definitely sinking. Given time, the main concern – browser support – will be remedied. Games, apps and banners all over the web will be HTML5. A few corner cases – live streaming, webcam usage – will remain Flash-based, but small compared to HTML5 use. It’s simple: HTML5 will be the new Flash, and we’re going to help it happen.

25 July 2011

HTML5 vs Flash: why HTML5 will overtake Flash

 

Construct 2 is our brand new HTML5 game creator. One question that we keep getting asked is: why did we choose HTML5? Construct Classic (the predecessor to Construct 2) exported solely to Windows EXE desktop games. Why did we make such a big sideways step into the world of HTML5? Lots of people have said HTML5 will “kill” Flash, but it has far too large a footprint to be easily wiped out. However games, banners, apps and possibly video – the things Flash is famous for – can be done better in HTML5. We think this will leave Flash useful for only a few cases which HTML5 doesn’t cover. Here’s why. Firstly, let’s think about market reach. HTML5 has undoubtedly the biggest potential market reach of any platform. Desktop browsers today across all major operating systems have great HTML5 support. Mobiles are headed the same way, with fast canvas performance in iOS 5 and javascript engines always improving. HTML5 is an open standard so all manufacturers can support it. There’s no need to wait for Adobe to reluctantly come out with late Linux or 64-bit versions of Flash – browser developers can get right on it themselves. There’s no worry over Flash being particularly slow or badly supported on one platform – the browser makers can do it. HTML5 is not vulnerable to the whims of one corporation. It’s an open standard. Secondly, Apple famously don’t support Flash. Not only does this actually mean Flash doesn’t run everywhere any more, but it’s a massive vote of no-confidence. Flash isn’t without its problems. According to Steve Jobs, it can be difficult to use on touch devices, slow, battery-draining and insecure. So to cover all platforms, if we chose Flash, we’d then have to write a separate iOS runtime. That’s a huge amount of wasted effort for a small startup like ours. It also creates problems for users – there will surely be differences between platforms that end up causing headaches. HTML5 just works everywhere, thanks to excellent standards compliance in modern browsers. It’s Sun’s “write once, run anywhere” dream finally realised – sadly for them, it’s not Java :) So HTML5 is like a lightweight, better supported, faster and open version of Flash. It runs natively in the browser rather than through a plugin controlled by a corporation. So what’s in Flash’s favour?

Make games

Flash does have a gigantic web footprint. It’s been around since 1996 and for a long time was considered the de-facto technology to use for dynamic content. There are tens of thousands of websites that have used Flash extensively and will continue to do so, because changing it is difficult and expensive. Flash is here to stay and will probably still be around for many more years. Flash has good audio and video support. There’s still a tricky situation in HTML5 since browsers all support different combinations of audio and video formats (also discussed in our HTML5 audio formats entry). However, providing you convert audio and video to multiple formats, you can still get complete coverage in HTML5. That’s something Construct 2 will help you with. Flash, apart from iOS, has nearly complete browser support. However, as we mentioned earlier, the latest browsers support it excellently. It’s only a matter of time until HTML5 is just as widely supported. Flash has mature tools. Adobe‘s Flash Builder and other tools are powerful and well-supported. HTML5 content can be written in Javascript and HTML. However, without specialist tools, it’s still more difficult to rewrite Flash content in HTML5. Adobe’s tools are also much more expensive than Construct 2 will be. That’s where Construct 2 comes in. It’s the HTML5 editor. We’re aiming to allow you to make all those things Flash is famous for – games, banners and apps – for HTML5, quickly and easily, in a great editor. While Flash has a huge footprint, HTML5 is the better platform, and web developers all over the world are looking for ways to ditch Flash and use HTML5 instead. Construct 2 will make that easier for them. Rather than cling to a dieing platform, we’re looking to the future. What’s left for Flash? HTML5 does games, banners and apps better. Flash might still see some use in video, while browser makers battle over codec support. However, YouTube are already running a HTML5 video beta. Many other video sites have similar projects. Will Flash really have a video monopoly for that long? Flash lets you access webcam and microphone. Is that really such a large market? Adobe may add some more features to try and keep Flash going. Will those features really be necessary, given HTML5 seems to be able to do just fine? Even Adobe are starting to support HTML5 with their tools, such as the early ‘Wallaby’ Flash-to-HTML5 converter. Maybe even they realise HTML5 is the future! So, sooner or later, HTML5 will do everything Flash does, but better. To us it’s a no-brainer. Supporting Flash is jumping on board a sinking ship. It may be sinking slowly, but it is definitely sinking. Given time, the main concern – browser support – will be remedied. Games, apps and banners all over the web will be HTML5. A few corner cases – live streaming, webcam usage – will remain Flash-based, but small compared to HTML5 use. It’s simple: HTML5 will be the new Flash, and we’re going to help it happen.  

 

 

Beyond the PC

•October 23, 2011 • 1 Comment

Click the image for the Link!

Beyond the PC

Steve Jobs – Cartoons

•October 10, 2011 • 1 Comment

Steve Jobs - Cartoons

Humor is the best medicine!

Steve Jobs dies at 56 !

•October 8, 2011 • Leave a Comment

 

Please comment below if you wish.

Yes the Mac is Back!

•October 3, 2011 • Leave a Comment

http://img.timeinc.net/time/photoessays/2010/ipad_launch/ipad_01.jpg

  • Many U.S. Schools Adding iPad, Trimming Textbooks

    September 9, 2011

    Stephanie Reitz of Associated Press reports on the growing use of iPad in public secondary school classrooms this fall, noting a “move away from textbooks in favor of the lightweight tablet computers.” Educator benefits range from using iPad for interactive demonstrations of math solutions to teaching children with autism spectrum disorders and learning disabilities. Principal Patrick Larkin of Boston’s Burlington High School calls iPad a better long-term investment than textbooks, saying, “The bottom line is that the iPads will give our kids a chance to use much more relevant materials.” Read more: finance.yahoo.com

    • Apple Reports All-Time Record Revenue and Earnings

      July 19, 2011

      Apple today announced financial results for its fiscal 2011 third quarter ended June 25, 2011. The Company posted record quarterly revenue of $28.57 billion and record quarterly net profit of $7.31 billion, or $7.79 per diluted share. These results compare to revenue of $15.70 billion and net quarterly profit of $3.25 billion, or $3.51 per diluted share, in the year-ago quarter. “We’re thrilled to deliver our best quarter ever, with revenue up 82 percent and profits up 125 percent,” said Steve Jobs, Apple’s CEO. “Right now, we’re very focused and excited about bringing iOS 5 and iCloud to our users this fall.” Read more: apple.com/pr

Hello world!

•October 3, 2011 • Leave a Comment

This is my first blog post. I have so much to say and so little time to say it.
Today we reviewed Virus’s and how to prevent them. Also discussed Spyware and how to keep your Windows Machine clean!

Everyone is so busy these days, however letting your Anti-virus software expire is never a good thing.  Spending a hour or less on your computer each week, will keep it in tip, top condition!

Here is some information from Microsoft to help you achieve a clean Windows system.
http://www.microsoft.com/atwork/productivity/5computinghabits.aspx

 
Follow

Get every new post delivered to your Inbox.